/tp
, after which the player falls indefinitely. In Creative mode, one does not die, giving free access to flying under the void. A player who falls in the void in Creative eventually lands on an invisible barrier at Y=-40. However, if the player goes to any coordinates beyond negative or positive X or Z of 8,388,608 blocks, the invisible barrier disappears due to blocks of any kind no longer being solid to the player. The player can also bypass the barrier by teleporting to y=-42 or lower, falling until they crash the game or fly back up. A similar phenomenon can also occur.[1]Java Edition pre-Classic | |||||
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rd-132211 | When players walk off the world, they find themselves in a 'Sky-Void.' | ||||
Java Edition Indev | |||||
0.31 | January 30, 2010 | The void acts and provides damage as an invisible lava sea, and making the lava visible only when entering the void. | |||
Java Edition Infdev | |||||
June 18, 2010 | The player is now killed when falling off of the bottom of the map. | ||||
June 29, 2010 | The player is no longer killed when falling off of the bottom of the map and instead glitches in place. | ||||
June 30, 2010 | The player is now killed when falling off of the bottom of the map. | ||||
Java Edition Beta | |||||
1.6 | Test Build 3 | Prior to this update, things that fall into the void would become black because there is no lighting there. | |||
1.8 | Pre-release | Added void fog. If the player is within 16 blocks of the void, the particle effect is visible, along with limited visibility, as if the player were on render distance tiny. | |||
If using an X-Ray mod, the player can see the color of the void change from blue to black while descending. This can also be seen by a player in an ocean biome. Just before the player's head goes under the water, the horizon is seen to turn black, and as the player rises it changes back to blue. | |||||
Entities are now lit in the void. | |||||
The player can now reach the void through Creative mode. | |||||
Previously, it was possible to find holes in the bedrock that lead into the void. This was fixed. | |||||
Previously, if one was to pass the 32 million block limit (called the Far Lands), the player would no longer clip (the blocks become non-solid) and fall through to the void, resulting in the player's eventual death. As of 1.8, at the 32 million block limit world generation becomes simpler and block physics fails. Also, exceeding the 32 million block limit causes the game to crash. | |||||
Java Edition | |||||
1.1 | 11w48a | Before this update, the void fog was in all game modes. Now, it is present only in Survival and Adventure modes. Also, mobs that fall into the void now receive the same damage as the player (2 hearts per second) and items that fall into the void now disappear when they reach Y=-64. | |||
1.2.1 | ? | In maps generated prior to 1.2, it was still possible to find holes in the bedrock leading to the void under low-level lava pools. This was fixed, and holes in bedrock no longer exist. | |||
1.8 | 14w34c | Removed void fog and particles. Bottom of bedrock is also not black anymore. | |||
1.9 | 15w37a | 'The Void' is now also the name of a biome, used to generate a new superflat preset also called 'The Void'. The void biome still contains a proper void beneath it. | |||
1.13 | ? | New death messages are added for void damage and /kill . | |||
Pocket Edition Alpha | |||||
0.11.0 | build 11 | Players in Creative mode no longer take void damage upon entering the void. Before this, all players were instantly killed when entering the void, even in Creative. | |||
Legacy Console Edition | |||||
TU1 | CU1 | 1.0 | Patch 1 | The void is present in the first release of the Console Edition. | |
TU5 | Removed the void by making it impossible to break the bottom/top layer of bedrock. | ||||
TU6 | Void fog can be toggled on and off. Fog is disabled by default. Void fog is dependent on the game host's settings. | ||||
TU31 | CU19 | 1.22 | Patch 3 | Void fog and its particle were completely removed. |